Each biomorph is constituted
of 9 genes. 8 of these genes actually code the direction and
length of a junction. The ninth one codes the depth of these
junctions.
In Biomorph Viewer the eighteen possible
mutants (+/-1 for each of the 9 genes) are represented standing
side by side. An identical mutation systematically corresponds to
each location. In the square up left, in red, stands the father
biomorph. Then come each of the mutants. In the square down right
are represented the directions and length coded in the genes of
the father biomorph
To use Biomorph Viewer, click whatever biomorph
you want to change it into a father and the program will show the
18 descendants.
The mutations are limited to +/- twice the
basic dimensions. The depth of junction is limited to 2-12. Hence,
there are about 50 000 billion combinations, 50 000 billion
possible biomorphs.
The use of the four buttons is obvious, just
note reset button will also reset the undo buffer (which is
limited to 20 biomorphs). Use ctrl-click to zoom a biomorph.
Biomorph Viewer allows you to intervene
directly on the genome. Click one of the genes in the last square
and move the mouse, the corresponding genes will be automatically
modified. If, during this process, the mouse moves from the box of
a gene to another one, the second gene will also be
modified. Notice that in gene representation, the circle
shows the default basic size.
Like for all programs dealing with artificial
life, the use of Biomorph Viewer needs efforts. Take time to test
the different forms, use random function to get original starting
data (you may reduce the number of junctions after selecting
random biomorphs). Play on the dynamic modifications of the genome
(try to make the biomorph dance on the music you're listening to,
it can be quite funny !) Approaching artificial life may not
appear immediately obvious. Take time to explore and understand
and you'll dive into a fascinating universe !
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